Phantom Blade Zero Weapons: What Is Confirmed
A sourced guide to Phantom Blade Zero's 30-plus primary weapons, 20-plus Phantom Edges, boss rewards, and unrevealed weapon names.
How many weapons are officially confirmed?
The official Steam description states: “Master over 30 primary weapons and more than 20 unique Phantom Edges.” It adds that these weapons are wrested from defeated foes. This is the strongest current inventory-level fact, but it is a count and acquisition model—not a published catalog.
The wording distinguishes two groups:
| Group | Confirmed quantity | What the official store says |
|---|---|---|
| Primary weapons | Over 30 | A large set used to shape the player’s style |
| Phantom Edges | More than 20 | Unique weapons acquired from fallen foes |
Both numbers are lower bounds, so the final totals will be higher. Neither is a list of names.
How are weapons connected to bosses?
Game director and S-GAME founder Qiwei “Soulframe” Liang told 4Gamer that weapons are tied one-to-one to bosses: there is one boss for each weapon, and therefore at least 50 bosses. No boss has been assigned a weapon in any official source, so the confirmed bosses carry no weapon listed against them.
Defeating powerful foes grants their weapons and associated special techniques according to the official store copy. However, the public sources used here do not say which primary weapon or Phantom Edge belongs to Mó Yuan, The Hunt, or either Seven Stars phase.
Why is there no per-weapon list?
No individual weapon has been named in any official source. Labels circulating on other wikis, in video captions or in fan spreadsheets are not official names, and none of them appear here.
A page per weapon only makes sense once an official store, S-GAME article, manual or released game supplies a name to hang it on. Until then this is what can be said about the arsenal as a whole.
What does KungfuPunk mean for the arsenal?
S-GAME uses KungfuPunk for the game’s collision of wuxia cinema and punk fantasy. Its visual vocabulary combines martial arts, cold steel, mechanical prosthetics, industrial ruins, Chinese aesthetics, and modern rock music. That establishes the arsenal’s design context without assigning unannounced names or classes.
The combat pitch is equally specific: dodge, deflect, counter, and strike in one seamless chain. Read the combat and systems guide for Sha-Chi and defense, or the official content status for the current disclosure boundary.
Sources
- Steam: Phantom Blade Zero
- Epic Games Store: Phantom Blade Zero
- 4Gamer interview with Qiwei “Soulframe” Liang
Last verified: October 17, 2026.
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